Salience docs / Prompting

How to prompt in Salience

Salience turns a short text description into a sound using Stable Audio 3, the same box you fill in during Make a sound. Here's what that model actually listens for, so your samples come out the way you want. For the full model-level reference, see the official guide linked at the bottom.

How a prompt is built

A Stable Audio prompt is not a sentence you write once and hope for. Stability's own guide is upfront that there is no single perfect prompt and results shift a little each time you generate, so plain, concrete wording that reads like real recording and production language tends to work best. For a one-shot, build it in this order:

  1. The source. What is actually making the sound: an 808, a rimshot, a mallet instrument, a vocal chop.
  2. The character. Two or three texture words: punchy, glassy, dusty, metallic, warm, airy.
  3. The action, if it matters. How it's triggered or played: plucked, struck, muted, brushed.
  4. The production detail, if it matters. Room, mic distance, decay length, effects: dry, close-mic, fast decay, tape saturation, vinyl crackle.

Skip the parts that don't apply. "Punchy sub 808, fast pluck, tight decay" already has all four; you rarely need more than one short clause per part.

The words that matter

  • Source and instrument words: 808, rimshot, mallet, clap, hi-hat, kick, snare, vocal chop, guitar pluck, synth stab.
  • Character and material words: punchy, glassy, dusty, metallic, warm, airy, gritty, bright, deep, soft.
  • Action and performance words: plucked, struck, muted, brushed, tight, finger-picked.
  • Production words: dry, close-mic, room, reverb tail, fast decay, zero ring, tape saturation, vinyl crackle, distortion.
  • For a full-mix Loop (not a one-shot): add genre, mood, and BPM too, the way you'd describe a track: "Detroit-influenced techno, stripped-back, metallic percussion, 130 BPM."

Key and chord have their own fields in the composer, so you don't need to cram them into the text.

One-shot specific tips

Salience's default output is a single hit, not a song, so borrow from how the official guide treats sound effects: name the source, the action or duration, and the production character, in that order, and keep it to one sentence.

✓
Decay matters

If you don't say how the sound ends, you'll sometimes get a longer tail than you want. Add "fast decay" or "zero ring" when you need a clean, short one-shot.

Not sure where to start? The starter prompts are quick examples of this same idea, drop one in and tweak it.

Simple vs. detailed

A short prompt is not a lesser prompt. Both of these work; the detailed one just narrows what you get.

Simple
punchy sub 808
Detailed
A punchy sub 808 bass hit, clean low end, fast pluck transient, short tight decay, no ring.
Simple
tight rimshot
Detailed
A tight rimshot on a 14-inch snare, sharp attack, dry close-mic recording, fast decay, no reverb tail.

Start simple, then add detail only for the part that isn't coming out right.

Common mistakes

  • Writing a whole scene. "A sad rainy night in a cyberpunk city" describes a mood, not a sound. Name the actual source and texture instead.
  • Stacking contradictory character words. "Bright and muffled" fights itself; pick the one you mean.
  • Expecting lyrics. Salience (via Stable Audio 3) is built for instrumental work. Vocal-ish textures can appear, but not intelligible words.
  • Forgetting the ending. No decay or ring cue can leave a one-shot with an unwanted tail.
  • Genre buzzwords with no sound description. "Trap" or "lo-fi" alone tells the model less than naming the actual source and character.

16 example one-shot prompts

Written in the official guide's style (source, character, action, production) but sized for a single pad hit:

BassA punchy sub 808 bass hit with a fast pluck transient, clean low end, short tight decay, zero ring.
BassA deep muted kick drum, soft rounded attack, low-end weight, very short decay, felt-beater character.
BassA gritty analog synth stab, distorted low-mid growl, fast attack, tight release, mono low end.
BassA deep sub-bass drop that mimics a tape machine slowing down, pitch falling as it grinds to a halt.
DrumsA tight rimshot on a 14-inch snare, sharp attack, dry close-mic recording, fast decay, no reverb tail.
DrumsA warm tape-saturated hand clap, thick and soft-edged from analog compression, fast decay, no reverb.
DrumsA short metallic percussion hit, bright and inharmonic like a struck pipe, tight decay, dry room.
DrumsA sharp closed hi-hat, played tightly closed, zero ring, very fast decay.
DrumsA dusty boom-bap kick, soft compressed thump, vinyl-warmed low end, short and punchy.
DrumsA crisp finger snap, close-mic recorded, natural room tone, single hit, no processing.
MelodicA glassy mallet-instrument hit, bright bell-like resonance, natural sustain, no other instruments.
MelodicA shimmering bell hit, metallic and bright, long natural decay, no other instruments.
MelodicA soft mallet marimba hit, warm wooden tone, natural room ambience, short decay.
MelodicA crunchy distorted guitar pluck, single note, palm-muted, tight and percussive.
TextureA blunt vinyl-crackle texture pulled from a dusty record, warm surface noise, short one-shot length.
VocalAn airy vocal chop, breathy and pitched up, non-lexical texture, short and clipped, no reverb tail.

Editing an existing sound

The AI edit field on a loaded pad's Shape editor takes a change, not a full description. Its placeholder: "warmer tail with more air and a touch of vinyl dust...". Describe what should change, not the whole sound again.

Official Stable Audio prompting guide

Stable Audio 3 prompt guide (Stability AI)
The model-level guide behind Salience's engine: full-mix structure, BPM phrasing, TrackType tags, and more.
Open guide